Aquamarine

Aquamarines are Gems that attack a single unit, relying on high attack speed but have a short range. Aquamarines deal less damage to enemies with Topaz Armor, and to Bosses; and increased damage to enemies with Aquamarine Armor.

Chipped Aquamarine
Attacks with a speed of 0.4, a range of 6, and deals 5-8 damage per hit. Used as part of the Malachite combined tower.

Flawed Aquamarine
Attacks with a speed of 0.5, a range of 6.5, and deals 11-15 damage per hit. Used as part of the Kunzite combined tower.

Normal Aquamarine
Attacks with a speed of 0.5, a range of 7, and deals 23-30 damage per hit. Used as part of the Black Opal combined tower.

Flawless Aquamarine
Attacks with a speed of 0.5, a range of 6.5, and deals 47-55 damage per hit. Used as part of the Blood Stone combined tower.

Perfect Aquamarine
Attacks with a speed of 0.5, a range of 8, and deals 100-120 damage per hit. Used as part of the Paraiba Tourmaline combined tower.

Great Aquamarine
Attacks with a speed of 1, a range of 10, and deals 280 damage per hit. Applies the Great Aquamarine Haste buff to all gems in range, increasing Attack Speed by 15%, and stacks with Opal Haste. Made by fusing two Perfect Aquamarines in a single round.