Emerald

Emeralds are Gems that attack a single unit, and applies a Debuff poison enemies, slowing movement speed and dealing damage per second. Poison slow, damage and duration increase in power with gem quality. Emeralds deal less damage to enemies with Amethyst Armor, Bosses; and increased damage to enemies with Emerald Armor.

Chipped Emerald
Attacks with a speed of 0.8, a range of 9, and deals 3-7 damage per hit. Applies Emerald Poison Debuff, dealing 2 damage per second, and slowing enemy movements by 10% for 3 seconds. Used as part of the Malachite combined tower.

Flawed Emerald
Attacks with a speed of 1, a range of 9.5, and deals 9-13 damage per hit. Applies Emerald Poison Debuff, dealing 3 damage per second, and slowing enemy movements by 15% for 4 seconds. Used as part of the Paraiba Tourmaline combined tower.

Normal Emerald
Attacks with a speed of 1, a range of 10, and deals 15-25 damage per hit. Applies Emerald Poison Debuff, dealing 5 damage per second, and slowing enemy movements by 20% for 5 seconds. Used as part of the Jade combined tower.

Flawless Emerald
Attacks with a speed of 1, a range of 10.5, and deals 29-37 damage per hit. Applies Emerald Poison Debuff, dealing 8 damage per second, and slowing enemy movements by 25% for 6 seconds. Used as part of the Garnet combined tower.

Perfect Emerald
Attacks with a speed of 1, a range of 11, and deals 80-957 damage per hit. Applies Emerald Poison Debuff, dealing 16 damage per second, and slowing enemy movements by 30% for 8 seconds. Used as part of the Garnet combined tower.

Great Emerald
Attacks with a speed of 1, a range of 12, and deals 275 damage per hit. Applies Emerald Poison Debuff, dealing 50 damage per second, and slowing enemy movements by 40% for 60 seconds. Made by fusing two Perfect Emeralds in the same round.